A manual explaining the fundamentals of SCA heavy weapons combat using the
'Lazy Heater'style of fighting, from the point of view of a
fairly
defensive fighter
Surely there are other books that present the fundamentals of SCA
combat,
and there are certainly people who are better qualified than I to
write
one. The only other manual I came across, while very good,
discussed an
aggressive round- shield, 'weapon-behind-your-head' style that
I'm not
comfortable fighting or teaching. I profess the Lazy Heater style
of
fighting! So... after spending a good chunk of time in the last
few years
training people to fight in the SCA, I figured it was time to
write down
what I know and do in the interest of keeping myself straight.
I. Defense, trust your stance!
* 1) Stance
* 2) What Your Basic Stance Should Provide
* 3) Shield, How to Block
* 4) Blocking With Your Weapon
* 5) Range
* 6) Movement
* 7) Tenacity
* 8) Know Your Opponent
* 9) Offense by Defense
II. Offense
* 1) How to Throw an Effective Blow
* 2) The Five Basic Blows
* 3) Return Blows & Combination Attacks
* 4) Wraps
* 5) Thrusts & Thrust Feints
* 6) Range
* 7) Movement
* 8) Tenacity
* 9) Shield Work
* 10) Aggression
III. Notes on facing other weapons systems
* 1) Facing an Opposite Handed Fighter
* 2) Facing a Florentine Fighter
* 3) Facing a Mace Fighter
* 4) Facing a Pole Arm Fighter
IV. In Closing
"Who is this Mieczko guy, and what does he know about SCA
fighting?
I am an ordinary fighter from House Ironwolf, the Household of
Sir Osric
Eisenwulf. We are located in the Middle Kingdom, near Detroit,
MI. As of
this revision, I have been fighting for about seven years, have
been Sir
Osric's squire for about four years. Seven years of fighting is
long enough
to learn a lot, but not so long that I can't remember the
frustration of
trying to learn how to fight. I'm a pretty good fighter, but more
so than
that I am a teacher. I have found myself teaching new fighters on
a regular
basis. I remember wishing that there was a book, or a set of
instructions
that I could read to help me retain what I was taught in
practices. I
realize that there is no way that book learning can prepare you
for SCA
heavy weapons combat, so this booklet is meant to be used as a
supplement
to 'in armor' training. It covers what I would expect a
reasonably
competent beginner to master in about six months of steady
practice. I
tried to keep it mostly to the basics, with a little bit extra
thrown in to
give the fighter ideas about where to go next. It gives the new
fighter
something to remember the lessons by, as well as a written copy
of how to
perform the maneuvers they learn while fighting. Fighters who
wish to work
on their own between practices can double check the sections they
were
working on to help avoid learning bad habits. If you read
carefully, you
will notice my tendency to fight fairly defensively, but I don't
consider
myself to be a timid fighter. I do, however, win a lot of fights
where I
block many blows and throw only one. I hope this proves useful to
you,
whether you are a new fighter using it to learn from, or an
experienced
fighter using it to teach from.
Copyright 1996
[Image]
Acknowledgements: I would like to thank some people who have been
instrumental in the development of my fighting skills and style.
Sir Osric Eisenwulf, my first and most innovative teacher
Forgan Aurelius, who taught me the benefits of violence
Earl Baron Sir Brannos O'Irongardail, who spends a lot of time
teaching
Sir Bran Cuillean Mac Muirchu, who taught me to throw inside
shots and who,
as my early nemesis, taught me how to win when it counts.
Comments, Complaints, Questions, Observations?
If you have questions or comments please feel free to e-mail me
at:
mieczko@home.com
Also,check out the House Ironwolf Home Page at:
http://
Any updates to this booklet can be seen at:
http://members.home.net/mieczko/manual.htm
Mieczko Sword & Shield
I. Defense
Stance
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Let's take a minute and talk about a 'proper' stance. Your stance
defines
about 75% of your defense, and a good chunk of your offense as
well! It is
important that you train your body and muscles to be able to hold
yourself
in a good stance comfortably. This will not happen immediately!
Don't be
discouraged by the fact that what people tell you is
"proper" stance feels
uncomfortable and strained. Just commit yourself to learning how
to get
into and maintain that stance and it will become second nature
fairly
quickly.
My idea of a proper stance has the toe of my shield-side foot
forward, and
pointing directly at my opponent. If the toe is allowed to turn
in to your
sword side you are limiting your forward movement potential and
turning the
unprotected back of your shield leg to your opponent, who is
likely to
bruise it mercilessly! The feet are a little wider than shoulder
width
apart, and the back foot is perpendicular to the front foot. If
you drew a
line through your front foot, it would intersect the middle of
your back
foot. You will want to bend your knees to lower your stance a
bit, probably
a little lower than feels comfortable at first. This keeps you in
a
position from which you can move quickly, as well as bringing
your shield
down a little to help protect your leg. Your weight should be
centered
between the two feet, leaving you in a position where you can
move quickly
in just about any direction.
Your shield, and its position, is a major part of your stance. I
like to
think of a 3" rule. If I have to move my shield more than 3
inches to block
a 'normal' shot, I was out of position! This can be accomplished
even with
a relatively small shield! (mine is 25" tall) My discussion
will assume the
use of a 'heater' type shield, i.e. one with corners at the top
and a
rounded point at the bottom. Usually, heater technique tends to
be a little
'lazier' than round shield usage. Your stance, therefore, needs
to put you
in a position where little movement is required to block most
shots. If
your stance is too upright, and there is not enough bend in your
knees, you
will have trouble defending your legs. Find a full-length mirror
somewhere
and observe yourself in stance. If there is a big gap between the
bottom of
your shield, and legal leg target area (1" above the knee)
then you are
likely to have trouble defending that leg! You will find that
lifting your
shield 3" above a 'normal' position will block most 'normal'
blows to your
head coming from the shield side. Trust your stance! Keep your
shield close
to your body. When you move your shield away from your body, your
leg and
body often become open to attack. Keeping the shield close to
your body
makes it harder for a shot to sneak around or under it.
Your weapon is the last major piece in your stance, and there are
many
theories on how the weapon figures into your stance. Remember,
this is
Mieczko Sword and Shield, so the ideas posted here are mine, and
are not
necessarily held dear by fighters everywhere! I usually keep my
sword hand
even with my shield hand, which should be just a little lower
than your
chin. I hold the sword vertically, which puts it in a position to
block any
blow coming in from my sword side toward my head. This forward
sword
position can make throwing an effective blow difficult, so your
sword
mechanics are extremely important. There are also times when I
hold the
sword hand directly on top of the shield hand, leaving the sword
'posted'
on the corner of the shield. This position allows you to block
nearly all
shots coming at your head with minimal movement. I will discuss
these
positions more in the Defense section.
What Your Basic Stance Should Provide
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Remember that your stance defines about 75% of your defense. I
will try to
illustrate some of the ways that happens first, and then talk
about some
more general concepts. Your 'base' stance should put you in a
position from
which you can block most blows with a minimum of movement, and
from which
you can move quickly in any direction. It should also put you in
a position
where your opponent has only very small target areas to shoot
for. The
hardest part of SCA combat for many people is to maintain their
stance as
they move and fight. Many fighters have a nice stance that is
abandoned
when the first blow is thrown, or the first step is taken. These
are people
who get hit in the legs a lot! You will find that a proper stance
guards
you against most possible attacks, so you have an idea of what
areas you
need to actively guard. Experienced fighters know this so they
will try to
get you to move your guard so that you leave an opening. How many
times
have you seen a fighter drop his/her shoulder like they were
going for your
leg and then hit you in the head? If you don't move the shield
down to
block your leg you would have plenty of time to block the shot
coming at
your head. Trust your stance to put you in a position where you
can defend
yourself with small movements, and don't jump all over when your
opponent
is trying to get you to move from your stance to create an
opening.
Your opponent launches a quick shot to the side of your head, you
move your
shield to block and now you're out of stance. If you think about
it,
whenever you block, you put yourself out of stance, and for that
matter you
are out of stance when you attack too! There is no way to avoid
this. The
answer is to recover quickly. The key to quick recovery is to
minimize the
movement in the first place. Do you remember my 3" rule? If
you only have
to move a small amount to make the block, you should be able to
recover
your stance very quickly. This will help reduce the effectiveness
of most
combination attacks your opponent may try. Many times attacks are
designed
to get you out of your solid defensive position. Whenever you are
out of
stance your opponent will have more choices of where to hit you,
and easier
targets to hit. The trick is to move as little as possible to
block the
blow, and to return to your base stance as quickly as possible.
This is
true whether you block with the weapon or the shield, or whether
you just
move out of the way; the sooner you get back into your stance the
less
vulnerable you should be.
In my normal stance, I expect my shield to cover any shots coming
from my
shield side. I expect my weapon to block shots coming through my
weapon
side, and most overhead shots as well. If you try to block a shot
coming
straight down with your shield you may 'blind' yourself. I try
never to put
my own shield in my face, as I like to see what's going on. I
will use the
shield to block a shot thrown at my sword-side hip/body, but
these areas
should not be too vulnerable if you are in a good stance, and
these blocks
still fall within my 3" rule.
Shield, How to Block
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You should block shots at you head with the top-inside corner of
your
shield. I think of it as blocking with my fist. Think of the
corner of your
shield as an extension of your hand. You want to hold the shield
with that
corner a little higher than the other, and when you lift the
shield, think
of moving just that corner of the shield to make the block. Many
people
tend to leave the top of the shield parallel with the ground.
When they
lift the shield, they keep it parallel. These people leave a
larger 'slot'
over the shield, and have to lift their shields higher to make a
block than
they need to. Draw an imaginary line on your shield that cuts
3" of the
corner where your hand is. You should try to block most shots
coming toward
your head with that section of the shield. In the 'lazy heater'
school of
thought there is no real advantage to blocking the shot way out
in front of
you, so be cool, and make the smallest move possible to block the
shot. If
you are blocking shots with the middle of your shield, either the
shots are
poorly aimed, or you are moving too much!
A leg shot should be blocked with the very bottom portion of the
shield.
Think of this as an extension of your elbow. When you go to block
a leg
shot, drop the elbow just a little bit. Don't try to drop your
hand! Your
hand controls the top corner, but not the bottom tip of your
shield. Try
this: Hold a shield in your hand, and get in stance. Move your
hand
downward a little. What happens to the point of the shield? It
moves
backward, leaving more of your leg open than before!! Think of
using your
ELBOW to block a leg shot, this will allow the bottom tip of the
shield to
move down, covering the target area. This is an area where many
newer
fighters have trouble. My first set of leg armor had big plates
to cover
the back of my legs. Why? Because my toe moved out of stance
leaving the
back of my leg exposed, and I tried to block leg shots with my
hand, which
actually moved the point of my shield out of the way of the
incoming
bruise!! You will find that an awareness of your elbow as the
controlling
factor in blocking your legs will reduce the amount of movement
needed to
block most leg shots, and it will reduce the number of bruises
you get as
well!
Blocking With Your Weapon
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Your weapon is an integral part of your defense. I understand
that there
are entire schools of thought that say, "Your shield is for
blocking things
and your sword is for killing things and don't get them
confused!" but I
don't buy into that. I use my sword to block more than most
people I know.
This is largely because I fight a fairly defensive fight, waiting
for the
opportunities that come when your opponent commits himself. It
may seem
really defensive to block a lot of shots with your sword, but
many sword
blocks leave you in a prime position from which to launch an
attack! The
weapon is also often the best thing to block a wrap to the head.
It can be
very difficult to move your shield far enough, quick enough to
block a good
wrap, but moving your sword into position to the side or back of
your
helmet is usually pretty easy. If you do use your shield to block
a wrap,
you will break the 3" rule, as you may have to move the
shield pretty far
to stop the shot. This can be advantageous sometimes because an
incoming
wrap usually takes longer to develop than a normal shot. You can
use this
time to block with the shield and then throw a good counter blow
and often
take the arm or gain an upper hand in the fight this way.
Another defensive trick involving your weapon is the 'Post
Defense.' In
this defense, you put your sword hand pretty much on top of the
shield
hand, leaving the sword vertical. Now the sword becomes an
extension of the
corner of your shield and can be used to block just about any
blow to the
head except a wrap. When you are in a post defense, you simply
turn your
body a little toward the blow coming your way. This will bring
your sword
into a position to block the blow, meanwhile you have moved very
little and
are still pretty much in stance. The drawback is that it is tough
to throw
a good shot quickly from this position.
Range
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Range is very important in SCA combat. Most new fighters have
trouble
figuring out where they should be in relation to their opponent.
There are
three basic ranges, four if you want to get picky. The first of
these is
the range where the fighters are so far apart that neither
fighter can hit
the other. Second is the range where one fighter can land a
killing blow,
but the other is not close enough yet. The third range is where
both
fighters can throw killing blows. The last one is close-in or
'belly to
belly' range. Most new fighters can end up on the wrong end of
the second
range. New fighters are usually trained to fight with short
swords, because
it's easier to learn to throw your blows correctly and they
encourage you
to 'get in there' and fight your opponent. This often leaves them
in a
position where their opponent has greater range than they do.
Shorter
fighters often find themselves in this situation as well. The
trick for
these people is not to stay in the position where their opponent
can hit
them and they can't hit back yet. More on this when we talk about
movement,
but remember that if you can't kill your opponent, don't be in a
spot where
they can kill you!
Let's assume that you have gotten into your killing range. For
most people
the best range is when you hold your sword out and it just lays
on your
opponent's shoulder. This is a good place to be. You have your
greatest
selection of offensive blows, but your opponent has his/her best
selection
as well. When fighting at this range, I usually throw a lot of
counter
blows. I stay in my stance, not giving my opponent any obvious
targets.
When they move to throw a blow or combination they often leave an
opening
for an attack. You can't expect to do the same thing every time
though, so
you will have to be comfortable initiating the action from this
range as
well. When I'm feeling offensive I usually close to belly to
belly range.
This range limits some offensive options, but it also limits the
options
open to your opponent. Some fighters feel more comfortable trying
to deal
with a smaller number of possibilities from their opponent while
trying to
get aggressive.
Movement
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Movement, especially when it takes you between the ranges
discussed above,
is crucial to both offense and defense. We start a fight outside
of each
other's range. If your opponent has greater range than you, your
first task
becomes getting into a position where you can hit your opponent
without
getting killed, and staying there! I always tell people that you
should go
from completely out of range, to in your range INSTANTLY. I
realize that
physics says you must pass through that second range for at least
a moment,
but you should be there as little time as is possible. Be aware
that
transitions between ranges give both fighters an opportunity.
Don't be
pressured into changing ranges prematurely. If your opponent goes
into some
weird looking shot that you aren't sure about, simply move away!
The
transition from 'out of range' to 'in range' is a prime killing
opportunity, especially for the fighter with greater range. Don't
let that
transition happen until you are ready to use it to your
advantage.
Likewise, the transition from 'in range' to 'out of range' is
also fraught
with peril. Expect your opponent to leave you with a parting shot
as you
break engagement. Which begs a question... If your opponent has
greater
range than you, why would you want to break engagement? Once you
have left
your killing range you have thrown away the work you did to get
there! My
favorite transition is to go into 'belly to belly' range. Many
fighters are
not comfortable at this range, and many attacks become much
easier to
block. So, as strange as it sounds, I consider it sound defensive
strategy
to climb right up on my opponent. (Be careful if your opponent
has a mace
however!)
As you are moving, whether to change range, or to keep the range
the same,
it is important to take small steps. If you take big lumbering
steps, you
may move quite fast, but you will be unable to change direction
quickly
enough. Taking small quick steps allows you to move laterally and
pursue
your opponent as they try sneak away to one side or the other. It
also lets
you react to openings and incoming attacks more quickly. This is
especially
important if you have an opponent who is determined to keep you
from
getting into your range, like a pole arm fighter. Also, taking
small steps
helps reduce the amount that your body and shield move during
your
movement. It is extremely important to retain your stance, and
the
protection it delivers, while you are moving. Experienced
fighters know to
look for openings that are created because of movement. If you
let your
shield bob up and down while you move, your opponent will time it
and it
will sound like BANG! You also need to move without rising up in
your
stance. Find that mirror again, and get into stance. Practice
taking a
small step forward with your front foot and recovering with your
back foot
without allowing your upper body any up and down movement. Think
of your
body as sitting on the 'table' of your hips. You should be able
to move
quickly without having the body jostle around on that table! Also
do not
let your shield 'open' while moving. The tendency is to let the
shield move
further toward your shield side when you start your first step.
This
creates openings for your opponent that were not there before you
moved.
As you move, initiate each motion with the front foot, then let
the back
foot recover back into stance. Even if you are moving very
quickly make
each step work this way. Do not allow your back foot to cross
over in front
of your shield-side foot! That opens up the whole sword side of
your body
to attack. Even if you are moving backwards you should move the
front foot
first. Practice this, a lot. It will pay huge dividends; many
people are
killed again and again because they lose their disciplined stance
as they
move, and an opening is created. This is especially true of your
first
step. The tendency is to raise the shield, ever so slightly, when
you step
off and then drop it as your rear foot moves forward. (That, by
the way,
often sounds like BANG! when it happens.) If you can keep your
upper body
stable like we discussed earlier, you will not have this problem,
and you
will save yourself from a good chunk of range based attacks.
Tenacity
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This goes hand in hand with movement. You must WANT to be at the
range you
find comfortable MORE than your opponent wants to be at his/her
range.
Never let an opponent dictate range to you. Similarly, never be
in a spot
where you can be hit, but you cannot hit your opponent. Tenacity
does not
mean wildness, or being mean spirited. It means sticking to your
plan and
imposing your will on the fight. Another aspect of tenacity is
developing
plans to make your style work under less than perfect conditions.
Example: You are faced with the classic 'Head or Leg' situation.
Your
opponent has greater range than you, and is very quick. You are
likely to
get hit on the way in, but you need to close to get into your
range.
Possible solution: You know that your likely looking targets are
your leg
and head, coming from your shield side. Start to come in, and
just as you
enter your opponents range, sell out completely to defense. Drop
your
shield to cover your leg, and cross your sword over to cover your
head,
leaving no gap between sword and shield. Block the expected shot
and throw
a counter blow. You're in!!
This won't work all the time, but it is an example of having to
manufacture
an opportunity. There will be times that your opponent has a
distinct
advantage in range, speed, experience or ability. It takes
tenacity to
compete and win despite these obstacles!
Know Your Opponent
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The more you know about your opponent, the less learning you have
to do
during a fight. If you know your opponent's strengths and
weaknesses you
have a jump start on winning a fight. My favorite tactic along
this line is
to try to discover each fighter's best attack. Most fighters have
one or
two shots that they naturally throw effectively. If you observe a
fighter
for several bouts, you can pick up things like this. If you know
a
fighter's best shot, take it away from them. I often enter a bout
thinking:
"Joe Hotstick's best shot is the whippy-do fake head shot; I
will not allow
him to hit me with that! If he wants to beat me, he will have to
beat me
with something else!" This gives you something to focus your
defense and
thinking on, and also takes away your opponent's best shot. Many
very good
fighters become fairly average fighters if you take away their
'bread &
butter' shot.
If you don't know the individual fighter, try to learn as much
about them
from their appearance, their armor, the way other people
speak-to/treat
them and the way they carry themselves as you can. While you will
occasionally come across someone who truly surprises you, you
will find
that you can come pretty close to guessing what a fighter's game
is, and
how good they are.
Defense by Offense
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There are times when a good offense truly is the best defense.
Recognizing
when your best defensive option is to throw a few shots can help
you out of
some awkward situations. If you find yourself in a situation
where you are
out of stance, or your defense is compromised in some way,
throwing a good
hard shot may force your opponent to block. If your opponent is
busy
blocking, you stand a better chance of surviving until you can
regain your
stance. If your opponent doesn't respect your ability to hit
him/her, they
will feel very confident and press their attacks very
aggressively. You
need to throw enough, and good enough, shots at your opponent to
let them
know that you can hit them. Even fighters who are fairly
defensive realize
that if you are too passive, your opponent will throw the kitchen
sink at
you and eventually hit you with something!
This line of thought leads us to Aggression. In a normal
situation, being
overly aggressive is likely to lead you into a mistake. (Mistakes
often
sound like BANG!) Often, however, you will need to employ some
aggression
to exert your will onto the fight. There are many situations in
melee
combat where aggression is the best strategy, but I want to focus
on
individual combat. I find that aggression, combined with closing
to
'belly-to-belly' range can keep an otherwise dangerous opponent
buttoned up
long enough for you to win the bout. I also find that sometimes,
when two
fighters are evenly matched, that one fighter becomes very
aggressive and
sometimes 'beats' his opponent into submission. Used with
moderation,
aggression can be a very effective weapon in your arsenal. I will
often
start a fight very defensively, probing my opponent to see what
his/her
strengths and weaknesses are. When I think I have found them, I
attack
relentlessly. The sudden switch from defense to aggressive
offense will
catch many opponents unaware, and many bouts are won this way.
II. OFFENSE
Many fighters suffer from poor blow mechanics. Most of these
fighter's
shots are doomed to failure regardless of whether their opponent
tries to
block the blow or not. There are two major types of problems I
see with a
lot of blows. The first is the blow that is not thrown hard
enough to be
effective. While this is usually a problem with newer fighters,
many
experienced fighters occasionally throw blows that are not hard
enough to
score. The second is the blow that is not aimed properly. New and
experienced fighters alike throw these blows. If you are throwing
blows
that land in the middle of your opponent's shield, your blow was
poorly
aimed, and therefore wasted. Both of these problems can be
largely avoided
if you use the proper mechanics when you deliver your blows!
How to Throw an Effective Blow
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Delivering a proper sword blow is one of the most complicated
actions
involved with SCA combat. I will give a quick description of the
mechanics
involved, as well as a few exercises for you to work on. Often,
fighters
throw shots using improper mechanics. Some try to throw blows
using only
their arms, or even relying on the strength in their wrists to
try to
'snap' a shot in there. And while some of these shots may be
effective,
knowledge of how your body can most effectively throw a blow is
essential
for those who want to excel.
Pop quiz time!! From what part of your body should a blow start?
If you
guessed wrists, arms or shoulders you were wrong! A blow should
start from
your back foot. Think of yourself in your stance... now think of
yourself
in stance as a coiled spring, ready to release! The power from a
blow
starts as you push off your back foot. You push forward, not up!
You should
not rise out of stance when delivering a normal blow. The energy
is then
transmitted to your hips, you must swivel your hips a little to
transmit
that force, and add energy to it. The energy has started from
your back
foot, and has gone through your hips, gaining momentum there and
is now
about to reach your shoulders. Your shoulders accept the energy
coming from
the beginning of the blow, and by rotating into the blow,
increase it.
Think of where your shoulders are when you start in your stance.
You
shoulders should be roughly square to your opponent by the time
your blow
is delivered, this rotation of the shoulders allows all that
energy
developed by the rest of your body to be transmitted into forward
motion.
Your arm & hand become an extension of the shoulder at this
point. As your
shoulder comes forward, your hand starts to move forward, and
your sword
actually will trail a little behind your hand. When your shoulder
has
reached it's full rotation, and you are roughly square to your
opponent
your arm extends adding the last bit of 'pop' to your blow.
Finally, when
your arm is extended, you allow your wrist to aim the blow where
it needs
to go. For the most common blow, the one that goes over your
opponent's
shield and strikes their helm, your wrist moves in a way that
leaves your
palm facing up. The sword ends up parallel to the ground, with
the EDGE of
the sword striking your opponent.
This sounds like an awful lot of energy going into one movement,
and it is!
The object is not to hit your opponent as hard as you can though.
The
object is to throw an efficient, effective blow that doesn't over
tax your
body or your stamina. In review; the shot starts from your back
foot. Power
is transmitted through your hips up to your shoulders. You direct
that
energy, and add to it by rotating your shoulders until they are
roughly
square with your opponent. When your shoulders have reached their
full
rotation you extend the arm, and when the arm achieves its full
extension
you direct the sword with your wrist.
Get in front of your mirror again. Go through this sequence VERY
SLOWLY and
watch yourself with your most critical eye. Make sure that you do
not rise
up as you deliver the blow. Rising up takes energy, energy that
could be
directed into the blow. It is very natural to want to rise up
when you push
off your back foot, and also when you turn your hips into the
blow. As you
practice this make an effort to blend the separate parts
discussed here
into one, fluid motion. Also practice returning to stance as
fluently and
efficiently as you can. Go to the dollar store and get a plastic
whiffle
ball bat. Find a tree or a telephone pole, or a pell if you are
fortunate
enough to have access to one, and practice this motion until it
starts to
feel natural. You will eventually develop the 'muscle memory' to
make this
motion happen without thinking about it.
The Five Basic Blows
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Now that you know how a blow should be delivered, it is time to
show you
the five basic blows that come out of this motion. 1) Over the
opponent's
shield, striking the helm. I talked a little about this one
already. As
your arm finishes its extension, turn your wrist so that your
hand has the
palm facing straight up, leaving the sword parallel to the
ground. When you
finish this blow you should look sort of like a waiter, ready to
hold a
platter on your outstretched hand. It is very important to get
the sword
parallel to the ground with this shot because this forces your
opponent to
move their shield more to block the shot. 2) Under the opponent's
shield,
striking their leg. This may sound strange, but the only
difference between
these two shots is how your wrist directs the blow. As your arm
finishes
its extension, aim the blow downward instead of upward. Your hand
will
still finish palm facing upward, and your arm will be in roughly
the same
position it was in for the first shot we studied. The key to both
of these
shots is the 'paralellness' of the shots to the ground. If the
sword is
coming down from the shoulder in a 'chopping' motion, it is very
easy to
spot and block. When the sword comes from the side as in our
motion here,
your intended target is not easy to spot, and it requires more
movement to
block. 3) 'Cross shot' hitting your opponent's helm. Again, all
that is
different is how your wrist controls the direction the sword
finally takes.
With this shot, your palm should end up facing down, this will
cause the
sword to cross to your shield side. The finish position of this
shot should
look just like the finish position of the other two except for
the position
of the hand and sword. 4) "Cross shot" hitting your
opponent's leg or hip.
The most difficult of the five basic shots. Your wrist ends up
palm down
again, but you aim the shot lower with the sword. Many people try
to
'sweep' down to the leg when they attack this target, but this
shot does
not 'sweep' at all. It is just like the previous shot, only aimed
down
instead of up. The reason this shot seems difficult is that the
target is
usually your opponent's back leg, which is further away and
therefore
harder to hit than the other targets we have discussed. You will
find this
shot more useful as you gain experience. 5) Straight down shot.
This shot
comes straight down, hitting your opponent's facegrille, or the
top of
their helm. As your arm reaches full extension, leave your wrist
pretty
much the way it is! Your palm should end up facing directly to
your
shield-side, and your hand should be straight up & down.
These are the five basic shots. Get your whiffle ball bat, and
punish a
telephone pole near you!! The more you practice these, the more
natural
they will become. The knowledge of how to throw effective,
efficient blows
will also help you fine tune new shots that you add to your
arsenal making
sure that each is fundamentally sound.
Return Blows and Combination Attacks
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It is very unlikely that you will kill your opponent with the
first blow
you throw. With that in mind, I would like to bring up Return
Blows. A
return blow is a shot designed to take advantage of the position
a previous
shot leaves you in and, if possible, help 'reset' your body back
into
stance. Eventually you will be using some of the basic blows to
set up a
return blow! I don't have very many return blows, but the ones I
use are an
integral part of my fighting style.
Basic Return Blow: The most basic return blow works off of the
most common
of the basic blows. Picture yourself having just thrown a solid
blow toward
your opponent's helm, trying to get over the shield. Your arm is
outstretched, your palm is facing up, your shoulders are roughly
square
with your opponent and your hips are turned a little more square
than
normal. The trick is to use the motion that you would normally
use going
back into stance and focus it to throw another blow! The easiest
of these
is to throw a 'cross-shot' to the other side of your opponent's
helm. The
process is almost the reversal of the first blow! Here's how:
First you
press off of your FRONT foot, the energy is transmitted to your
hips which
rotate back into the 'normal' stance position. This passes the
energy back
to your shoulders, which rotate back to their 'normal' stance
position,
focusing and increasing the energy. Now you turn the sword over,
and snap
it across to the other side of your opponent's helm. It helps me
to think
of pulling my elbow up and away from me as I perform this move.
When the
sword strikes your opponent, your palm should be facing down. The
movement
of the elbow forces the hand and sword to follow. Notice that
when this
motion is performed, you are very close to being back in your
stance! This
return blow also works after a shot to your opponent's leg.
Find your mirror, and your whiffle ball bat again. Practice the
'normal'
blow, then the return blow. VERY SLOWLY. Watch every movement you
make in
this combination of blows. Are you rising up out of stance? Is
your balance
moving out of center? Are your feet moving? The answer to all
three of
these questions should be no! Don't take this to mean that you
shouldn't
throw a blow while moving, but you should be able to throw those
blows from
a stationary position without moving your feet or upsetting your
balance.
Since the blow has very nearly returned you to your normal
stance, guess
what? Right! It might be time to throw another blow! In any
event, one
principle behind SCA combat, and offense in general, is to not
put yourself
out of position either with an attacking or defending move.
Another return blow is one that often follows our first return
blow. (Does
that make it a return-return blow? Or a Return to Sender blow?)
After the
return blow we just illustrated, you are very nearly back in your
stance.
The main difference is in the position of your hand and elbow.
Your elbow
is 'cocked' behind, and higher that its normal position. Your
hand has its
palm facing down instead of to the left as in your normal stance.
This
return blow takes advantage of the position your hand and elbow
find
themselves in. From the starting position described, start a
'normal' blow
as far as the movement of hips & shoulders is concerned. But,
have your
hand move at about a 45-degree angle across the front of your
body. When
your arm reaches its full extension, your hand should be in front
of your
shield shoulder. Imagine an opponent in front of you for a
moment. It is
likely that your hand is now past the corner of his/her shield!
Now let
your hand direct the sword just a little to your sword side of
straight
down. This blow is designed to sneak around the corner of a
shield and land
right in the middle of the face of your opponent. Your wrist has
to bend a
little more than normal to get the proper angle on the attack.
Again find
your mirror and whiffle ball bat. Practice this slowly,
eventually
graduating to a telephone pole or pell. These two return blows,
in addition
to the most common basic blow, make a potent 3-shot combination,
that
should be in everybody's arsenal of attacks.
You will discover that knowing several different combination
attacks will
open your offensive options us a lot. As you learn more advanced
shots,
think of how they can fit in with your existing shots to help you
create
even more combinations. Having a combination of 2 - 4 shots
'hardwired,' so
that it can be thrown without thinking about it leaves your mind
more time
to look for openings and react to your opponent's actions.
Wraps
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Wraps can be used as a 'first' blow, or as a return blow in a
combination.
Many people refer to a wrap as a Thumb-Leader, and here's why.
Think of a
'normal' shot. Keep it the same all the way through the extension
of the
arm. Get into stance and start a normal shot, stopping at the
point where
your arm is fully extended. Instead of letting the sword simply
smack into
your opponent's helmet, turn your hand over, leading the sword
tip in an
arc away from you. Now let the sword 'wrap' around behind your
opponent,
striking the back of the helmet. To make sure that you strike
with the
edge, rather than the flat of the blade, make sure that your
thumb is the
first part of your hand to make it around, and that your palm is
facing
downward when contact is made. Notice that you are striking your
opponent
with the 'inside' edge of the sword, instead of the outer edge.
Wraps are
also effective when targeted against the side of an opponent's
head, as
this allows the shot to be thrown from a little further away.
If you have ever seen someone throw a wrap before, or if you have
thrown
them yourself, take a second and picture what it looked like. How
far did
the arm move away from the body? Many people try to deliver a
wrap by
throwing the sword out to the side and swinging it back toward
their
opponent. Have you ever seen someone do this? Have you ever
thought to
yourself "If he does that against ME, I'll chop his arm off
three times
before he can get halfway through the shot!"? It is
important that you keep
your arm straight in front of you. Re-read the description of the
wrap
above. Notice that the arm motion is exactly the same as in a
'normal'
shot. This keeps your arm in closer to the body, and doesn't
leave it
hanging out where it can get hit. Getting a hard shot to the
biceps muscle
is not fun, especially since most of us do not have armor there.
Wraps can be particularly effective when used in a combination
with other
shots. They do take a little longer to throw however, so practice
the
combinations with your whiffle ball bat to get a feel for how the
timing
will differ. Since your hand is moving back toward you at the end
of the
wrap, you are usually in a position to throw a 'normal' blow
quickly after
a wrap as well. Try throwing wraps to the body and leg as well.
The
infamous Butt Wrap is the subject many SCA combat horror tales.
There are
times when moving laterally can be beneficial. Taking a step to
your sword
side as you throw the wrap often gives you a better angle at your
opponent.
More on this in the chapter on movement. In any event, don't
leave your arm
out to be hit, as this is a particularly tender spot!
One more fairly popular wrap shot is the 'scorpion' shot. In this
shot,
your arm extends nearly straight up and the blow is thrown over
your
opponent to the top, or back of the helm. This blow is tricky to
master,
but can be very effective after throwing a lot of shots that
approach your
opponent from the sides. Remember to follow the basic beginning
of a normal
shot, pushing off your back foot, rotating your hips then your
shoulders,
but when it comes time to extend the arm, send it mostly upward
instead of
straight forward. Once your arm reaches it's full extension, turn
your hand
over and strike your opponent's helmet with the inside edge of
your sword.
Again, your thumb should be the first part of your hand to make
it around.
You palm should be facing your sword side when this shot makes
contact.
Practice it a few times, if it feels natural use it, if not...
Thrusts & Thrust Feints
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The threat of a thrust makes your opponent have to consider more
things
when trying to defend against your attacks. Thrusts can be very
effective
attacks, and the threat of a thrust can scare your opponent into
moving
his/her defense so that you can hit some other spot you were
looking to
hit! Even more so that with a 'normal' blow you are unlikely to
hit your
opponent with a sword thrust if you line up in a 'thrusting'
position and
throw an undisguised thrust. In general you will use thrusts as
part of a
combination.
Before getting too far into when to use a thrust, let's talk
about how to
throw a proper thrust. Your hand needs to be at your side, with
your arm
cocked back a little. You will start the thrust motion in the
same way that
you would start a normal sword blow. Push off your back foot
(don't rise
up!), turn your hips, then your shoulders. Your shoulder may come
a little
further forward than with a normal shot however. Once your
shoulder has
rotated, extend your arm directly at your target area. Be certain
to keep
your thumb on top as you complete the thrust. Keeping your thumb
on top
keeps your sword tip aimed where your arm is aiming. If you leave
your hand
in it's normal position your thrust will start to drift upward as
you
approach your full extension. These thrusts look ugly and don't
hit the
target you are aiming for. Even if you live where face thrusting
is legal
you still want to keep that thumb on top so that you have greater
control
of where that sword tip is going. There are some other fairly
useful
thrusts, but getting used to the most basic one will provide you
a
foundation to build upon when the time is right.
A common combination-thrust is when you throw a 'normal' blow,
then a
return blow. After the return blow, bring your hand down into
'thrusting'
position instead of letting it go back to normal. From here throw
the
thrust at your opponent's belly! This works very well, especially
if you
execute the motion quickly and don't exaggerate the movements.
You will
find other times where a thrust is the proper blow to follow up
with!
Experiment!
Feinting a thrust to set up the next shot is often more
successful than
thrusting! (Remember it is illegal to feint a thrust if you do
not have a
legal thrusting tip!) My favorite is when you actually throw the
thrust,
expecting it to be blocked. Your body is extended like after a
normal sword
blow except that your arm is crossed a little in front of you and
your hand
is down near your waist. From there, lift your sword hand
straight up,
allowing the sword to dangle down. Think of this upward motion as
being
directed by your elbow. When your hand gets up to about shoulder
height
(your dangling sword should be pointing straight down now) you
are in a
position to throw a good return blow! Since your hand is to your
shield
side the return blow should go to your sword side, or straight
down. Find a
mirror and practice this a few times. Throw the thrust, lift your
sword
hand allowing the sword to dangle. Does the sword get pointed
straight
down? It should! Once your hand reaches about shoulder height,
start the
return blow, turning your hand over to add extra snap to it. This
blow can
be targeted at the head or leg equally effectively. You can, if
you like,
exaggerate your sword's path through the air, hoping to make your
opponent
react to that too, and sometimes get them far enough out of
position to
take the body!
Movement
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Movement is as important to offense as it is to defense. Picture
yourself
in stance. There shouldn't be any really inviting openings. The
same is
usually true of good opponents. Their stance covers most of the
blows you
would like to hit them with! This leaves you with two options.
The first is
to throw blows and feints in an attempt to create an opening, and
the
second is to move to a place where the angles of attack are
better. Of
course you still need to move in order to change the range to
your liking,
or to keep it to your liking. All this calls for a lot of
movement, let's
examine a couple of cases now.
If you are interested in creating new angles of attack, you must
be able to
move well laterally. A step to your sword side & a little
forward opens up
all sorts of possibilities for wrap shots. A quick step to your
shield side
should open up angles to the body and your opponent's back
leg/hip. Lateral
movement is also necessary to prevent your opponent from creating
these
same angles against you!
If you are looking to change ranges, you need to move mainly
forward &
backward. Your opponent is likely to react to your movement, so
be prepared
to move laterally as well to get into the position you want.
Refer back to
the Defensive Movement section. Re-read this and pay special
attention to
the passages on taking little steps. Little steps are essential
when
changing ranges. They give more opportunities to change direction
and react
to your opponent's movements. They also help keep you in better
balance and
stance. Be aware that you will need to quickly react to your
opponent's
movements. If you intend to close in on your opponents, you may
have to
pursue them. You have to want to close in more than they want to
stay away.
Similarly, if you want to get out of close range, do it all at
once. Don't
sneak away a little bit, then linger at the edge of your
opponent's range.
As you move out of range is a good time to make an attack.
Sometimes
opponents will relax just a little bit, or think that you can't
reach them
anymore. Punish them for their lack of discipline, and teach them
respect
for your range!
Movement during a combination of blows can be particularly
effective. Let
the first shot or two 'button up' your opponent and then take
that little
step to the right to open up your wrap. If it happens quickly it
may go
undetected. Likewise, a hail of blows provides good cover to let
you close
in. If your opponent picks up the movement, he/she will probably
try to
make a counter move. Try to take advantage of any areas left open
when they
move! Any time someone moves they run the risk of losing the
protection
given them by their defensive stance. Look for openings created
by
movement. Does their shield pop up just a little when they step
off? Does
it come down a little too low when the front foot lands again? Do
they pull
their shield open just a little when they step off? Does their
sword go
behind their head as they prepare to throw a blow? All of these
are prime
opportunities for a good blow. Look for them and learn to take
advantage of
them.
Tenacity
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You want to be the fighter dictating the range and tempo of the
fight.
Imposing your will on a fight can be difficult, and often it will
be an
accomplishment just to keep your opponent from imposing his/her
will on
you! This is where tenacity comes into play. Have you ever heard
someone
say: "I just couldn't get in close!" What really
happened is that the other
fighter controlled the range of the fight, imposing his/her will
on the
disgruntled gentle who couldn't close in. I like to think of
tenacity as
the ability to manufacture an opportunity in the face of
adversity. The
ability to get in range, AND STAY THERE, is the most common use
of
tenacity. Staying in your disciplined defensive stance, and
returning to it
after movement or an attack. Fighting within yourself, and not
trying to do
things that aren't part of your game. Being patient and hanging
in a fight
until your opening comes. Notching up the aggression a little bit
to
overwhelm an opponent in a close fight. All of these things
require
tenacity.
Another aspect of tenacity is not shying away from fighters you
think are
better than you. Knights will tell you that some fighters give
them an
extra foot of "scared" space. Not scared like they will
be injured, but
scared because they don't know what this obviously superior
fighter is
going to throw at them. Don't be intimidated by an opponent's
size or
skill. If you don't have the tenacity to get yourself into a
position from
where you can hit your opponent, you cannot win! Fighting a very
good
fighter doesn't call for you to move more slowly &
cautiously! It means
that you have to be very determined to keep your fundamentals
sound, your
stance good and your sword swinging. Most very good fighters are
experts at
the range/transition game. Don't give them extra shots at you in
transition. Get close to them, and stay there! No fighter
unbeatable, get
in there and give yourself the best opportunity that you can to
get the
victory.
Shield Work
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While you cannot strike your opponent with your shield, do not
think that
it cannot be used to help your offense! There are times where
using your
shield to control your opponent's shield or weapon can be very
useful. Some
of these moves go against the grain of my "Lazy Heater"
school of thought,
but you have to have a few tricks up your sleeve sometimes!
A very common offensive use of the shield is to intercept your
opponent's
incoming blow early, then use your shield to push their weapon
out and away
from their body. This leaves you an opportunity to shoot at the
weapon arm,
and often will force your opponent to give up the attack and
regroup. This
tactic works best against shots to your helm, coming from the
shield side,
and is particularly effective against wraps. The trick to this is
to
recognize the blow early enough to act quickly. In the normal
"Lazy Heater"
school of thought, you react at the last second, and block the
blow just
before it hits you. To do this maneuver, you must see the shot
coming, and
aggressively 'punch-block' the incoming shot. Try to catch the
incoming
sword as close to the hilt as you can with your block, and push
to the
side. Your elbow shouldn't move too far away from your body here,
but your
forearm should be perpendicular to your body, leaving your shield
way open,
at the end of the block. Once you have pushed your opponent's
weapon to the
side, you should be able to strike your opponent's weapon arm.
The two
movements, block and strike, need to happen quickly. You will not
have time
to think about the shot once the block has been made. Practice
this
combination as a 'single move' with the shot following up on the
block.
Another offensive use of the shield is to use it to immobilize
your
opponent's shield. You have to be more careful with this one
though! The
previous tactic happens when you know what your opponent is doing
with
their weapon, allowing you to take advantage of predictability.
This tactic
needs to be used when you don't think a good blow is coming right
away. I
have two different ways to immobilize my opponent's shield with
my own. The
first is to punch out quickly with the corner of your shield,
hoping to pin
your opponent's shield to his/her chest for just a second. This
has to be
paired with an immediate shot, usually to your opponent's helm,
over the
immobilized shield. This works well if you catch your opponent by
surprise,
but you really have to punch that shield out there. If you just
set your
shield on your opponent's shield, it will not do the trick, and
your
opponent will have a chance to take advantage of the fact that
your shield
is out of position. (This sounds like BANG.) The second way I do
this is to
use my shield to hold my opponent's shield in front of him/her
long enough
for me to close and pin the shield there with my body! This
leaves my
opponent's shield between the two of us, but my shield gets away
and can
still be used to block! I normally follow this move with wrap
shots to the
helm or body of my opponent. This is a 'safer' maneuver because
you can
cover shots to your head with your weapon until the pin is
effected, and
then you still have your shield mobile while you rain death upon
your foe.
If your opponent likes to keep his/her weapon hand near the
shield you can
try to sweep both the weapon and shield away in one maneuver.
This is a
difficult trick to pull off, but it can force your opponent into
a more
defensive position. Assuming that your opponent's shield and
weapon are
close together, let's take a look at how this would work. Think
of using
your shield fist to sweep away the weapon and shield. This will
make the
corner of your shield get there first. Push the weapon into the
shield, and
push the whole mess down and to the side. Then throw a 'cross
shot' over
your own shield, striking your opponent in the helm. People have
done this
effectively against me when I was in a 'Post Defense', and while
I wasn't
killed with the shot, it did ruin my confidence in that stance,
and I had
to change to a different one.
The last bit of shield work I want to discuss is what I call a
'shield
crab.' This is where you use the corner of your shield to pry
your
opponent's shield open a little bit so that you can sneak a
thrust in. If
you are in 'belly to belly' range you will use the upper (fist)
corner of
your shield. This usually works best as a combination with a
straight down
blow. The straight down blow can leave your hand down where it
needs to be
to throw a good thrust. As soon as the sword is out of the way,
reach out
with the corner of your shield and hook your opponent's shield,
forcing it
open a little bit. This should give you enough room to get the
thrust in.
If your opponent figures out what you are doing they may
over-react and
pull their shield down to cover. If they move the shield too far,
abandon
the thrust and hit helm instead! If you are a little farther
apart you can
still do this maneuver, but you use the bottom tip of the shield
instead.
As the downward blow gets out of way, think of reaching out with
your
elbow, and hooking the shield open a little. This is unnatural
feeling at
first, but it is a sneaky shot that works pretty well. You can do
this at
closer ranges if you lean back a little bit before trying to hook
your
opponent's shield.
Aggression
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Aggression and tenacity go hand in hand. When I say aggression, I
don't
mean wildness, or anger. I have stated that aggression can be a
good thing
several times in this booklet, but aggression always needs to be
controlled. There are several instances where you may want to use
aggression as a key part of your strategy, even if you are a
fairly
defensive fighter.
One of those instances is when you find yourself against a
fighter who is
very comfortable in the 'transition ranges' and tries to keep the
fight at
the very limit of your range. When you finally get into where you
feel
comfortable, take advantage of it! Throw a lot of blows and keep
your
opponent on the defensive. An opponent who has a wide variety of
shots is
another person that you may want to try to overwhelm. If you
stand around,
this gentle will hit you with some whippy-do shot or other.
Attack early
and often. I fit this into my defensive style by attacking my
opponent's
weapon and weapon side a lot. This forces them to either block
with the
weapon (which means it isn't killing me for a second) or to block
with the
shield and risk blinding themselves. A determined attack to your
opponent's
weapon side can slow down his/her offense a lot. Be careful not
to be too
predictable though. If your opponent can guess your pattern, you
will find
yourself in trouble.
If you don't think that your opponent has any particularly good
shots, or
if you think you know where your opponent is going to throw
his/her best
shots, you have a big advantage. These are situations where
aggression can
help minimize the chance of getting hit with a weird shot and
losing a bout
you think you should win. If you know where your opponent's best
shots come
from, press them in ways that take those shots away! This is
similar to
what I talked about in the 'Know Your Opponent' section on
defense. Making
a good block is not the only way to take a shot away from your
opponent!
Forcing them to block or move in ways they normally don't can put
them in a
position from where they can't throw their best shots
effectively.
III. Facing Other Weapons Systems
Facing an Opposite Handed Fighter
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All of the shots and movements I have discussed assume that you
are
fighting someone who uses the same hand as you. I have avoided
words like
left & right, and used words like shield side & sword
side. Facing an
opponent who throws shots with the other hand presents some
interesting
consequences. Let's take a look at the vulnerabilities and
opportunities
that are opened up.
Get into your normal stance. Your opponent's 'normal' shot is
going to come
from your weapon side instead of your shield side. This makes
your back
leg, and your weapon-side body and hip vulnerable. You counter
this in two
ways. First, move your back foot a little toward your shield
side, turning
your body nearly perpendicular to your opponent. This takes that
back leg &
hip out of danger. Then move your shield a little to your weapon
side so
that it is centered on your body. This allows you to block your
weapon side
better.
Your opponent will also probably look to throw a 'cross-shot'
over your
shield to take your head. You can block this shot with the
shield, but many
people prefer to block it with the weapon. In this situation, I
like to
leave my shield where I know it will protect my legs and body. I
will block
any shot to my head with the weapon. This eliminates the chance
that I will
blind myself and lose track of my opponent's weapon. (Which, of
course,
usually sounds like BANG) Your opponent may also look to throw a
wrap. If
you see the wrap coming, it is easy to block with your weapon.
You may have
to rotate away from the wrap a little to get your weapon in
position to
block however. Opposite-handed opponents often count on the fact
that you
can lose track of their weapon when you throw a shot. This leaves
them free
to step in and throw that nasty wrap! Try not to lose track of
your
opponent's weapon!
When facing an opposite-handed opponent, there are usually two or
three
ways to take advantage of the situation. Remember the places you
need to
cover from the paragraphs above? All of those places are also
targets for
you! The 'cross-shot' to your opponent's helm over their shield
should be a
staple shot in your arsenal. You may be able to snipe a leg, but
if you are
right handed, remember that you opponent will probably have more
experience
fighting opposite-handed people than you, so don't over commit to
that leg.
My favorite tactic is to close in hard to my opponent's weapon
side and
throw a good wrap shot. If that wrap shot is thrown to the body,
it will
often tie up your opponent's weapon, or take his/her weapon arm.
This
allows me to throw a good offensive shot, and still account for
my
opponent's weapon.
Facing a Florentine Fighter
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A good florentine fighter will present you with all of the
problems
mentioned above, and will also be hitting you with their other
sword too!
Most florentine fighters rely mostly upon one hand or the other.
You need
to find out which one in a hurry! If the fighter's 'good' arm is
the same
as yours, you can stay in your normal stance and operate fairly
normally.
Most florentine fighters have a good lead thrust. They will set
up one
sword in a position to thrust, and use it to control range. If
you bring
your shield over like I mentioned above, you cut off nearly all
of the
angles you can be thrust from. This allows you to close secure
that you
will not be impaled on your way in.
If the fighter's 'good arm' is the opposite of yours, you need to
stand as
if he/she were an opposite handed sword & shield fighter. In
this
situation, I try to attack the stronger weapon. My first shot
will often be
to the body of the good arm. The florentine fighter must block
this, and it
is unlikely that they will block it with the off hand if you
target the
body. Once I have tied up the dominant arm's weapon, I close and
throw a
lot of blows.
Many florentine fighters have trouble fighting in close. Don't
assume that
once you close in you have won the fight, but most florentine
fighters
prefer a range/transition game. If you close in on them, putting
your
shield on one sword, and your sword on the other one you can
often force an
opening and win the bout. Remember that you have two things too!
Your
weapon and your shield. Florentine fighters will often move into
what I
call a 'defensive cross guard.' They keep one hand low, with the
sword
pointing up, and the other hand crosses over the top. This
completely
blocks attacks coming to one side of their body. If you see a
florentine
fighter do this, do not throw attacks onto the guard. You need to
throw a
cross shot, or better yet take the arm of the upper sword. Wraps
can also
be effective against florentine fighters. Re-read the section on
tenacity,
especially the parts that deal with range, and not allowing your
opponent
to dictate range. Then think about what you need to do to close
in on a
good florentine fighter and win the bout.
Facing a Mace Fighter
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While there aren't that many good mace fighters wandering the
tourney
circuit, a good mace fighter has strengths and weaknesses you
should be
aware of. Most maces are fairly short, so you will probably have
a range
advantage. Don't let the mace fighter get into their range
without paying
for it. Throw some transition blows, and always be ready to move
to keep
the range to your liking.
A mace fighter can hit targets that are very difficult to hit
with a sword.
A mace is guided by the mass of the striking head, and this
changes the
angles from which the weapon can hit you. Also, maces have no
'flat' site.
My favorite targets when I'm fighting with a mace are the back of
the
helmet (wrap), the face grill (several ways) and the top of the
helmet.
Cross shots are particularly effective. If you are in the
'normal' stance
described at the beginning of this study, your facegrill, and the
top of
your helmet can be vulnerable. Think of the standard combination
of head
shot, then 'cross-shot' to the other side of the head. Easily
blocked if
being thrown by a sword. A mace can alter the second shot to land
completely inside your guard. You must be more active in blocking
'holes'
in your defense. Maces also have a habit of sneaking a little bit
'around'
a shield block, so you need to overblock just a little bit on
wrap-type
shots.
Facing a Pole Arm, or Great Weapon Fighter
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Most great weapon fighters rely on controlling the range.
Sometimes they
will simply not let you close in. Sometimes they will allow you
to think
that you have achieved your range, block one shot, then move or
push off
and try to kill you in the transition. Few great weapon fighters
feel truly
comfortable fighting at close range though. But! Most great
weapon fighters
run backwards extremely quickly, and use lateral movement to keep
you
guessing. The trick is to try to guess where the attacks are
going to come
from, seal off that side of your body, close, and be ready to use
lateral
movement to keep your opponent from sneaking away. Re-re- read
the section
on tenacity.
Pole arms are probably better equipped to deal with sword &
shield than
great sword, and I'll talk a little about them in particular. The
Pole Arm
fighter has the advantage of being able to adjust his/her grip to
match the
situation. Pole Arms also can have butt-spikes, but if you keep
in a good
stance you should not fear these. Picture yourself chasing down a
Pole Arm
fighter. You are throwing shots & wraps to both sides their
head, but they
are blocked easily. Eventually you make a mis-step, the range
changes and
you are smoked on the transition. (I hate it when that happens.)
Picture
that Pole Arm fighter's stance, and where they hold the weapon as
you try
to pursue. They hold it vertically in front of them, a little
away from
their body. They barely have to move sideways at all to block
your shots,
and they become very confident waiting for you to make a mistake.
Limit
yourself to two or three shots to the head, if you don't get the
first two
or three you won't probably won't get the head before you make a
mistake.
After those two or three shots, target the ARMS. Have a pole arm
fighter
stand in a defensive stance with the pole arm vertical in front
of their
body. Have them show you how easily they can block blows to the
head. Then
have them show you how much further they have to block if you are
targeting
their elbows! If you can take the arm you will win the bout
because a
one-armed pole arm fighter is not very lethal. (The 'shoot for
the arms'
trick works against great swords & bastard swords as well.)
VI. In Closing
I hope that this information proves useful to you. This is
intended to show
you the BASICS of the Lazy Heater style of fighting from my
fairly
defensive point of view. It can provide you a very sound
defensive platform
from which you can add bits and pieces from all over! I do not
profess this
to be THE WAY, but it is A WAY! You can, and should, learn from
every
encounter. Building your repertoire will allow you to develop
strategies to
deal with any situation, and will allow you to mold these and
other
techniques into your own personal fighting style.
Try to learn from every fighter you encounter, novice or Knight!
When I'm
in a fighting situation I try to learn about the other fighter,
and I try
to learn from the other fighter. I put a number on it and say
that I will
try to learn two things (It can be difficult to remember more
than two
things, so I stick to two.) from each situation. Likewise when I
am
teaching someone, I usually limit my instruction to two main
points. This
keeps me from overwhelming the student with more information than
they can
handle. Keep the 'rule of two' in mind as you learn and when you
teach. It
will help you, and those around you to learn and instruct better.
Duane Roberts, aka Mieczko the Swift, mieczko@home.com